DEVELOPING SOFT SKILLS THROUGH DIGITAL DIDACTIC GAMES AT THE STAGE OF GENERAL EDUCATION
Abstract and keywords
Abstract (English):
Digitalization has changed the methods of developing new skills and abilities in schoolchildren. New approaches have to be designed to plan training sessions and implant the basic ideas about professional competence. Modern supra-professional skills also require novel methods. This research featured digital didactic games as a means of developing supra-professional competencies. The authors reviewed available publications on professional and supra-professional competencies and their development methods. They described the semantic structure of the soft skills formation model through the use of digital didactic games. Didactic games are effective in developing soft skills and have a great digital potential, e.g., certain parts of a didactic game can be digitally personalized. The article describes didactic games, their requirements, and specific soft skills that are considered mandatory as part of supra-professional skills. The research relied on the principles of consistency and the holistic approach to academic processes, as well as on the connection between logic, history, theory, and practice. The article can help educators to develop new didactic games for various disciplines.

Keywords:
soft skills, supra-professional competencies, digital games, digitalization of education
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